Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Tuesday, August 9, 2016

Ocular Viewing #6 A micro viewing or so I thought


[For those not familiar with these chronicles, via the oculus and its machination within my iFruit, I am following the adventures of a dungeoneer named Murkstav through what professionals would call an extraction mission, though many times the man just seems to be CRAWLING through a subterranean world, a DUNGEON for the senses]

REASSURE, REWARD

The hero, the man with the sword, a dungeoneer, needed to be reassured of his reward, needed to make a break and cut bate, make a profit. He noticed the alchemist’s room about him, with an iron furnace and pipes and loads of ingredients around. There was a pumper, a giant iron engine that coughed, Murkstav looked around, bitter with the oil dropping like butter from the ceiling.
Disgusting as the ooze flowed, the subterranean warrior sick with sweat and oil, like heated butter about him, turned and observed his surrounding for anything of value. Everything in his core could not let him return to his TENSION ALLIES with an empty hand. Strange how his guild needed proof for these strange adventures, these dives into the deepest of realms.
Murkstav got his bearings, checked the dressing on his wound, which seemed (7) no better or worse than before. He looked about and wondered if anything, anything at all in that place would somehow salvage this situation.

DungeonWords PORTAL, LOOT, SPIRITS

The man looked up to an archway, wide with a stone trim, complete darkness beyond. He looked at a few carrion tables filled with strange liquors, when smelled scented of simple spirits and liqueurs. He never met an alchemist that was not a drunk, as if the human body itself was a catalyst for simple metals turning valuable. He looked under the tables, seemingly scientific and found a wealth of loot. (MONOLITH) Bars of silver, gold and platinum, perhaps too large to carry but sometimes in extractions, you don’t have to know or make your way back. He clasped two platinum and a gold and snuck them into his backpack. He noticed upon the treasured monolith strange symbols, strange images of a FANATICAL cult, the bars were so inlayed the dungeoneer wondered if there would be more money in trading them to the dwarves. Placing the bars in balanced pockets, he hoisted his backpack over his shoulder, and did not mind the extra weight.
Extra weight for extra pay, not a problem.
Looking to the portal Murkstav looked up into the shaft, knowing full well that he really had no where else to go. The fire above did not look like it had any intention of letting him pass any time at all in the near future. With that he strode into the portal...

NECROMANCY, ACOLYTES, NET

(The thing that troubles me about this method of ocular observation, using a mechanical device rather than a scroll, is the fact that one uses more than one lens. In the referral of dungeonwords I notice I use all three words, but it is the way it is happening, and who am I to question the ocular oracle?
In the room just beyond Murkstav (odd that the oculus has shifted to other people) the men waited, dressed in robes of purple and silver trim, nets in their hands to capture this intruder. There were four of them, bald with hawk noses and expressions of intense hate. They watched Murkstav stealing the bars inlaid with sacred imagery, cursing his form and planning his demise.

Murkstav took one look back, but his instincts suddenly did not push his foot forward. Something was amiss, something indeed and one would ask the oracle if the dungeoneer’s skills would tell him of an impending doom.


(yes and)

Thursday, March 19, 2015

Too old for this Sh**?

 These days every time I boot up a new game, I feel like Murtaugh in the ol’ Lethal Weapon movies. I hear him whisper his catch phrase weeks away from his retirement. “I’m getting too old for this shit.."
Its not that I consider the new generation of games to be childish, on the contrary. I find them more challenging than my ACTUAL LIFE. I just know that when the company logos are all done its going to be either a thick-ass plot line to go through; or a learning curve not seen since my days at graduate school.

Whatever happened to the simplicity? Has our society gotten so complex that we just can’t turn on a game and start akilling? No, you have to part of a global conspiracy, or indoctrinated into a story, or educated in the ways of a secret cult. Gone are the days of hit the reset and you are blasting within moments. Given those were in the days of dot versus dot. But still I don’t have time for all the meringue, I want CAKE!
Further, once the game is happening and I’m psyched. I’m hit with so many ERRANDS. Get this, bring me that, take this for this purpose. I think that is the reason why I so adore ‘open world’ games, the ones where you just float in a reality without any agendas. 
Sure, when I was younger the prizes are more than worth it. Satisfying. But now, on the darker side of a mid-life crisis, they just don’t seem to matter. If I want that sniper rifle, if I want that thing, damn it I just hit the cheat code without hesitation. 
It reminds me of the constant battle that I had years ago with Chuk Barber; my mentor of video (carnage) games. He was the one that introduced me to Quake, Halo, Rune, and the entire FPS genre. Chuk was twenty years my senior and the minute he got a game he immediately searched for the cheat codes.
“But Chuk,” I protested. “What about the challenge, the game wasn’t made for you to cheat, complete it first man!"
“Bro,” he shot back. “I have a stressful job, and Im way too old to do things over and over to a checkpoint, I need to get to some blood and gore now!” 

TILDE ACTIVATED, CARNAGE ACHIEVED!

I no longer bicker or whine about the loss of plot line or gameplay. We no longer live at a time like Zork where we had one game and it had to last us for centuries. Gone are the days of milk a game for all its worth. I am shamed to say I have over 100 games on my Steam account and I've only burned through 10 of them lately. 

There is a mid-life impatience that i feel. I feel nothing but rebuke (like Burl Ives did when he said "Mendacity" in cat on a hit roof) when I find myself carrying rabbit food or a part for a machine or the ingredient for a potion to get the experience or a better weapon. Sorry, I’m just too old for that shit!

I think that today's games are made to replace rather than supplement our reality. Reality replacement is exactly what young players want. But older players seem to only have time/energy/memory or patience for a supplementary reality. 

After all, its all we got its all we can. 

So load up another game Riggs. I'm just going to sit here and wait until we get mobbed. Then I'll crack my neck and start blasting with this Smith & Wesson. Until then let me just close my eyes and...

What? No I dont want to save those people for a better gun. Just hit control tilde and type KILLALL! 

There we go...

Friday, March 6, 2015

Review: Dungeonism, Rogue-lite app

Mod- Dungeon is quite appealing
One thing I have learned from using Amazon and Apple, is that one can rely on the reviews. If someone is going to take the time to write something, anything, about something, in this day and age- it should be important.

For that reason I am pausing from the usual hack and slash of this blog, to review a great app- Dungeonism. This game is a modern roguel-like, though some would say it is a rogue-lite as it is rather forgiving. In the game you play an adventurer traversing a strange and distant land filled with monsters of all sorts. Truly the classics are represented here: bats, ogres, golems, spirits, ghosts- the archetypal dungeon types. Rivers and crevasses flow throughout the screen, mazes and puzzles challenge the dungeoneer. The music is great, the sound is appropriate and tends to release that rush of dopamine. The character can buy equipment, collect treasure and choose to increase a variety of skills with experience points.

By far the best thing about Dungeonism, is the graphics- not your usual fantasy pixel but a very stream-lined neon-like world. Once the player stops missing those video games of the 80's, they can sit back and really enjoy the experience of the game.


The only thing missing from Dungeonism is perhaps harder enemies or levels; and no doubt the game needs more levels, though there a hundred screens to adventure through.

For that last and only last reason, I give the game 4.5 stars. If it expands and becomes just a bit harder it would join that elite group- the only game I would have on my phone. The other being Dungeon Raid.

Anyone notice a pattern?

Tuesday, March 3, 2015

Methodology: What the hell am I doing?

Combat in a solo rpg is not the easiest thing in the world. Nor is the building of a dungeon as you go. Sure you can click a button and have a full-fledged dungeon but to have done progressively, as your character moves, is something else entirely.

For combat, I have combined four elements that shined in my experience with solo role-playing.

NOTE: Nothing gets in the way of the writing, nothing. When confronted with any of these rules, or any of the rules of an RPG and/or oracle I will choose the write, the creative flow of the words destroys any and all rules and numbers. RPG is to be used as an AID not to replace writing. 

1. The incredible GM Emulator at RPGsolo.com. This is my solo rp desk, and many times my writing desk for that matter. Most, most if not all sessions, will happen on this site. I will use primarily the Mythic buttons but the muse can point me to any button at all. Of particular interest is the Random Dungeon generation. I plan to use those custom buttons and perhaps other random dungeon generators or simply a word.

2. The descriptive rather than mathematical focus of FUDGE RPG's attributes, traits and/or characteristics. These I will use to describe my character and use him against others. He will begin with one great, two goods, three fairs and four so-so. Anything beyond that becomes mediocre or abysmal. For every plus I must provide a reason  for him being at that level. This is the scale I plan to use:

Superb Sure Thing +4
Great  Very Likely +3
Good Likely +2
Fair Slightly Likely +1
So-So +0 50/50
Poor Slightly Unlikely -1
Mediocre Unlikely -2
Terrible Very Unlikely -3
Abysmal Almost Impossible -4 

3. You will note beside the fudge-like descriptions are the Mythic descriptions. I will use those buttons on RPGsolo.com to match how my hero is performing. For example, if I ask “How does he make out in combat, I would follow the following procedure. He is a great dungeon-fighter (and I have three reasons for that) if he is up against a fair orc, I would hit the Good ‘likely’ button. If he is up against two or three, I think it would be so so if not slightly unlikely. 

4. This will give me Yes, and- Yes- No- or No, but. Here is where the inspiration begins. 

5. No inspiration I give myself license to hit a button on rpgsolo.com, use a story image, grab a rune, grab a card, look out beyond the window until something grabs me. Again, RPG as fuel for writing, not visa versa!

6. I have not crossed the bridge of hit points or magic saves or anything of that nature. Why? Quite frankly it seems to get in the way of the writing. But if things change I will let me patient readers know. 

Next up: The character, Murkstav, an old dungeoneer from my play-by-post days!

Tuesday, January 7, 2014

Scrawl Session 3

Our heroes are in deep trouble, the party is split and things are looking rather unripe. A ramp has separated the two groups: Swann and Jestur and Malfor and Onilio. Alas how does it happen, sounds like a serious serious session with the good ol’ mantrap man. The Gods have not figured on how to get them out of there, thus we switch stories to Otilio and Malfor- the farmer still out from the fight with the Ettin. 
     Malfor coughed, his mind racing after the soul-ring grasped his consciousness from the lost worlds. Upon the brink of death the white-gold carried him forth, returning him to the realm of the living. We wakes but he is very weak, the ring pulling his consciousness from the brink of doom. It floated there and the metal surrounded his spirit until it rushed back to the mortal world of wonder, an greatness to behold. But Malfor returns incredibly weak and tired, barely able t carry his wondrous stuffings.
     Otilio heard the heroes fall down the hall. Heard the familiar slide, it was an old trick devised by a more intelligent culture, but he thought but could not place the magnificent tiles upon the service. The Gnorc entered the tomb from its eastern face, coming across it upon the cliff he scaled with a party. 
     The Gnorc, Otilio rushed down the corridor from where his new-found companions recently screamed from, he found nothing, the handle was on the base, he did notice the curtains waving a bit and the sand-marks of a drag or scuffle. 
     “They must be about here, I am sure of it” he thought to himself. Blazing forth toward the room, the Gnorc knew that this only meant doom to touch the torch but surely there was an alternate trigger. He noted about there was a sconce in the wall behind the torch
     Gnorc grabbed a length of rope, tying it about his waste and flung it over one of the railings supporting the curtains. Hanging himself from the waist he placed a torch upon the sconce. He felt a click, closed his eyes and hoped for the best. 

     Deep below Swann and Jestur fought flinging the remains of a former guest into the leech-flooding hole, they suddenly heard a clang, and the iris of the hole shut, slicing a leech in half.

Tuesday, December 31, 2013

The Logos Dungeon- Sessions 1 & 2

The Logos Dungeon- Summary of Sessions 1 & 2 using Dyson Logos's map, John Yorio's solo-play technique and Mark's rpgsolo.com amazing gm emulator. 

     A vision, a haunting dream of an open tomb, haunts the dreams of a magically-addicted scholar Igbold. His concubine sells the map that he scrawled in a night-terror stupor to the highest price at an Unnamed Tavern. 
     That highest price was to Jestur, a story-teller of ill-repute, a concoctor of tails and perhaps this very one. An former jester, he convinces the captain of a palace guard, Swann, to go into the business of treasure-hunting. 
     “Even a barbarian can do it!”
     “Barbarians have axes and rage”
     “Well I’ve got this!” Jestur responded, holding a wooden scepter with a jingles hanging from it.
     The two travel toward the location of said map, whereupon they come to a field of desolation, a promised crop gone horribly wrong, a tiny estate confiscated by the king. At the center is Malfor, a shattered farmer with a large bag, with all the tools of his now dead trade. Without much convincing he decides to join the troope. After all, as Jestur explains “Reaping monsters has got to be easier than reaping wheat!”
     After spending the night in camp, the neophyte-adventures venture forward to their destination- an opening in a cliff that glows at night like a beacon. Not many have talked about it, but surely it is the glow of gold. 
     “Too easy,” Swann remarked. 
     “Scared?” Jestur asked. 
     “No just putting you on your guard. It is a lovely shade of filthy rich is it not?”
     At the entrance to our yonder tomb, the trio find the walls lined in spectacular golden plates, each more valuable than the next. However something odd is amiss, the cave is crowded with riches. Pouches purses and packs lay piled high against the walls. 
     Thinking it is an offering, the three put their savings on the piles. 
     “One thing I know my friends is you take the gold when you are leaving!” Jestur gestured. 
     Moving south into the wide high tunnel something was amiss, the men of this accidental company faced a horrible monstrosity that had taken the cave as its refuge- an Ettin. A fierce battle was waged, where the Chivalier swung his sword but was dashed against a wall, dazed; the former-Jester threw bags of gold at the creature; the Farmer impaled and injured the creature but was so wounded he was lost from the battle and perhaps this world. A possible new ally, a tall greenish gnome fought mightily, strangely for his race, with an odd ferocity that none could compare. It was he who cleaved into one of the giant's heads, and continued to best it as our original comrades distracted it.
     Finally the fall of their most inculpable comrade, Malfor, the Farmer, drove the Chivalier to dare a splendid slice upon the creature- who fell barely missing Jestur.
     When the dust settled, the two survivors raced to their friend, seeing him on the brink of death. Gnome approached, Jestur realizing that he was not a gnome but a Gnorc- a gnomish with veins of orcish lineage. Taking a ring from his hand filled with rings, the Gnorc placed it upon the fallen, explaining it as a magical lure to the farmer's spirit. Not a way of catching but a way of catching souls.
     While Otilio, the Gnorc, attended to his patient, Jestur and Swann moved ahead in the tunnel. There they saw a wand burning brightly as a torch floating in the middle of a chamber that opened to the west of the corridor. Silk curtains tied with golden rings neatly invited the visitors. This Jestur found all too inviting, and despite warning from a shouting Otilio, he took the wand which was in reality a clever lever. Swann reacted instantly, as if saving the King himself, he rushed to Jestur and pulled him by the neck to escape the dividing stonewall.
     But it was too late and the two suddenly plummeted as the floor became a slide, carrying them to a dug-out chamber filled with sand. Locking them in place Jestur and Swann were not alone and they soon discovered that perhaps wearing armor in the desert sands is a good idea. For the floor moved and waved as hungry things snaked up and down toward them.
     Grabbing Jestur leg for a supper, the man screamed as Swann hacked at the creature.
     

Monday, December 23, 2013

Scrawl- A Solo Gaming Crawl 1

Scrawl- A Solo Gaming Crawl 1


I have been craving this for so long, inspired by +john yorio and his amazing ever-expanding dungeon and Mark incredible GM emulator, RPGsolo.com; I decided to run a massive craving I have had for the past few days, oddly since I got on vacation. 


The various colors are the results generated by rpgsolo.com, followed by the muses and actions of your humble player. I will try to post the adventures herein. Once again my hats off to John and Mark!

The Clearing
Here is another saga, using our engine and USR playing system Rather than playing 3 characters or just using one. I played 'a party' and each attribute became a person.

I also used the Five Room Dungeon which is...

Room 1: Entrance And Guardian
Room 2: Puzzle Or Roleplaying Challenge
Room 3: Red Herring
Room 4: Climax, Big Battle Or Conflict
Room 5: Plot Twist

Here is the party....

D'ang Dwarf D8 (weakened) Hp 1
Axe +2

Melan, Elf d6 Powerful Hp 6
Elvenly things. +2
Sword +1

M-U D4 Medium hp 3
Saving spells +2
Reusable Snare potion +2

Party Total 10,7

Wolves d6
Hit points 1

Werewolf morphed d8
HP 7, 3

Gloomy clearing.

The fog of the morning has lifted and the adventurers three, with D'ang wounded, move into a gloomy clearing, shattered tombstones are about. In the mist a pack of wild wolves smell the wounded veteran and move in.

The wolves are a modest d6 with HP of

1 = 1[d6]

The elf sees the wolf from afar and attacks, shooting his longbow...

6 = 6[d6]

wolf evades with a

1 = 1[d6]

5 points of damage wolf goes DOWN!

WARF askes for healing the dwarf, Malcana responds. Severity of wounds are 5, she will roll got to

3 = 1[d4]+2

She cannot heal. Let see if Melan can spot something that they could use, perhaps a tomb?

4 = 4[d6]

He spots a tomb, is it trapped? NO DOUBT...

(Sure Thing | 9[d10]) Yes.

Trap?

Werewolf.

I like it!

Cheap quill and ink.

Forget the trap. Melan with Mitra helping move D'ang to the pit of a forgotten tomb, but alas there is something in there that is worse, quite worse. There was a reason why there was so many things out there, why there were so many wolves- In the lair is a WEREWOLF of a D8!

7 = 7[d8]

The thing growls from beneath, D'ang grabs his fiery axe is it magical?

(Very Likely | 3[d10]) No.

No it is just a big damn axe. He raises it and Mitra casts in surprise...what kind of spell?

Ancient lore.

Dagger.

Magic dagger of ancient lore YES! Spilling from her hands, a deadly intent it goes against the werewolf's hide. Very likely that it is protected...

(Very Likely | 4[d10]) No.

No it is not perhaps it was in mid morf. Lets roll!

8 = 8[d8]

and her...d4+2

3 = 1[d4]+2

She does not cast and the thing attacks D'ang...

3 = 3[d8]

5 = 5[d8]

He counters the things bite and Melan, the distance too short for his arrow moves in with a elfish short sword...

6 = 4[d6]+2

vs. defend...

8 = 8

2 = 2[d8]

Werewolf -4, he is at a solid 3, damn that elf is a badass! Moves and the wolf, pissed and snaps with an arm...

2 = 2[d8]

and the elf, quick on his feet, defends by springing back...

6 = 6[d6]

Her is on fire and the dwarf comes in, huffing...

5 = 5[d8]

and the wolf

8 = 8[d8]

nah he is out, he misses, Werewolf attacks, but who???

2 = 2[d3]

Attacks Melan with a bite

6 = 6[d8]

3 = 1[d6]+2

D'ang he screams and I got to get Mitra into this let her loose with a...

Set snares.

Very high quality potion.

Mitra throws a snare potion, a bottle breaking and letting loose a whole bunch of ugly is there a plus on that?

(Sure Thing | 10[d10]) Yesand...

not only is there a plus but it is reusable!

2 = 2[d3]

She throws the bomb

3 = 1[d4]+2

Thing defends will he move??? ye gods I hope not!

6 = 6[d6]

Nah he moves out of the way, the things rasping and colliding moving and thrashing.

But all to not... He snaps at the elf again

5 = 5[d6]

Elf defends

5 = 3[d6]+2

Defender wins! he slashes with that great sword of his.

6 = 3[d6]+3

thing defends

4 = 4[d6]

Werewolf DIIIIIES by the blade of Melan!

4 = 4[d6]

Does the werewolf have anything useful, perhaps using the tomb as a shelter or something, I would say it is very likely!

(Very Likely | 10[d10]) Yesand...

Exquisite ancient artifact.

The werewolf not only had loot at the entrance, furs to keep warm but he has an exquisite ancient artifact. an..

Flail.

Reading lips.

In the underbrush of hams and lovely things there is the wonder of a forgotten flail which can read lips, you can spot things ahead, it hears by movement and will vibrate if something or someone is ahead.

D'ang claims it thankfully, "At least somethin' has got to come out of this damn place..."

He is happy with the healing pots found, he gorges them, it is likely they will work

(Likely | 1[d10]) Noand...

No, he gobbles it down before Melan can stop him and is, yep, poisoned, and at one HP the dwarf is far worse.

Let us put down what caused D'ang dilemma, his falling into such serious damage.

Magic.

Overindulge.

Common criminal.

"After a drunken night with lots of ale, Melan and Mitra annoyed at him, D'ang spilled out into the street, his coffers dangling from his pockets spilling newly found gold and a common criminal goes to come at him, rob him. Magic is used perhaps a magical dagger of some sort and he is fallen. What was the reason for them going to the graveyard?

Allies.

It was in the way of them finding Gnish the healer on the dark side of a swamp.