Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

Tuesday, August 9, 2016

Ocular Viewing #6 A micro viewing or so I thought


[For those not familiar with these chronicles, via the oculus and its machination within my iFruit, I am following the adventures of a dungeoneer named Murkstav through what professionals would call an extraction mission, though many times the man just seems to be CRAWLING through a subterranean world, a DUNGEON for the senses]

REASSURE, REWARD

The hero, the man with the sword, a dungeoneer, needed to be reassured of his reward, needed to make a break and cut bate, make a profit. He noticed the alchemist’s room about him, with an iron furnace and pipes and loads of ingredients around. There was a pumper, a giant iron engine that coughed, Murkstav looked around, bitter with the oil dropping like butter from the ceiling.
Disgusting as the ooze flowed, the subterranean warrior sick with sweat and oil, like heated butter about him, turned and observed his surrounding for anything of value. Everything in his core could not let him return to his TENSION ALLIES with an empty hand. Strange how his guild needed proof for these strange adventures, these dives into the deepest of realms.
Murkstav got his bearings, checked the dressing on his wound, which seemed (7) no better or worse than before. He looked about and wondered if anything, anything at all in that place would somehow salvage this situation.

DungeonWords PORTAL, LOOT, SPIRITS

The man looked up to an archway, wide with a stone trim, complete darkness beyond. He looked at a few carrion tables filled with strange liquors, when smelled scented of simple spirits and liqueurs. He never met an alchemist that was not a drunk, as if the human body itself was a catalyst for simple metals turning valuable. He looked under the tables, seemingly scientific and found a wealth of loot. (MONOLITH) Bars of silver, gold and platinum, perhaps too large to carry but sometimes in extractions, you don’t have to know or make your way back. He clasped two platinum and a gold and snuck them into his backpack. He noticed upon the treasured monolith strange symbols, strange images of a FANATICAL cult, the bars were so inlayed the dungeoneer wondered if there would be more money in trading them to the dwarves. Placing the bars in balanced pockets, he hoisted his backpack over his shoulder, and did not mind the extra weight.
Extra weight for extra pay, not a problem.
Looking to the portal Murkstav looked up into the shaft, knowing full well that he really had no where else to go. The fire above did not look like it had any intention of letting him pass any time at all in the near future. With that he strode into the portal...

NECROMANCY, ACOLYTES, NET

(The thing that troubles me about this method of ocular observation, using a mechanical device rather than a scroll, is the fact that one uses more than one lens. In the referral of dungeonwords I notice I use all three words, but it is the way it is happening, and who am I to question the ocular oracle?
In the room just beyond Murkstav (odd that the oculus has shifted to other people) the men waited, dressed in robes of purple and silver trim, nets in their hands to capture this intruder. There were four of them, bald with hawk noses and expressions of intense hate. They watched Murkstav stealing the bars inlaid with sacred imagery, cursing his form and planning his demise.

Murkstav took one look back, but his instincts suddenly did not push his foot forward. Something was amiss, something indeed and one would ask the oracle if the dungeoneer’s skills would tell him of an impending doom.


(yes and)

Thursday, March 19, 2015

Too old for this Sh**?

 These days every time I boot up a new game, I feel like Murtaugh in the ol’ Lethal Weapon movies. I hear him whisper his catch phrase weeks away from his retirement. “I’m getting too old for this shit.."
Its not that I consider the new generation of games to be childish, on the contrary. I find them more challenging than my ACTUAL LIFE. I just know that when the company logos are all done its going to be either a thick-ass plot line to go through; or a learning curve not seen since my days at graduate school.

Whatever happened to the simplicity? Has our society gotten so complex that we just can’t turn on a game and start akilling? No, you have to part of a global conspiracy, or indoctrinated into a story, or educated in the ways of a secret cult. Gone are the days of hit the reset and you are blasting within moments. Given those were in the days of dot versus dot. But still I don’t have time for all the meringue, I want CAKE!
Further, once the game is happening and I’m psyched. I’m hit with so many ERRANDS. Get this, bring me that, take this for this purpose. I think that is the reason why I so adore ‘open world’ games, the ones where you just float in a reality without any agendas. 
Sure, when I was younger the prizes are more than worth it. Satisfying. But now, on the darker side of a mid-life crisis, they just don’t seem to matter. If I want that sniper rifle, if I want that thing, damn it I just hit the cheat code without hesitation. 
It reminds me of the constant battle that I had years ago with Chuk Barber; my mentor of video (carnage) games. He was the one that introduced me to Quake, Halo, Rune, and the entire FPS genre. Chuk was twenty years my senior and the minute he got a game he immediately searched for the cheat codes.
“But Chuk,” I protested. “What about the challenge, the game wasn’t made for you to cheat, complete it first man!"
“Bro,” he shot back. “I have a stressful job, and Im way too old to do things over and over to a checkpoint, I need to get to some blood and gore now!” 

TILDE ACTIVATED, CARNAGE ACHIEVED!

I no longer bicker or whine about the loss of plot line or gameplay. We no longer live at a time like Zork where we had one game and it had to last us for centuries. Gone are the days of milk a game for all its worth. I am shamed to say I have over 100 games on my Steam account and I've only burned through 10 of them lately. 

There is a mid-life impatience that i feel. I feel nothing but rebuke (like Burl Ives did when he said "Mendacity" in cat on a hit roof) when I find myself carrying rabbit food or a part for a machine or the ingredient for a potion to get the experience or a better weapon. Sorry, I’m just too old for that shit!

I think that today's games are made to replace rather than supplement our reality. Reality replacement is exactly what young players want. But older players seem to only have time/energy/memory or patience for a supplementary reality. 

After all, its all we got its all we can. 

So load up another game Riggs. I'm just going to sit here and wait until we get mobbed. Then I'll crack my neck and start blasting with this Smith & Wesson. Until then let me just close my eyes and...

What? No I dont want to save those people for a better gun. Just hit control tilde and type KILLALL! 

There we go...

Dungeonance

Looking over these blogs, these posts, my account on steam- it seems we are going through a dungeonance, a renaissance, a rebirth of the good ol’ dungeon crawl. I wonder many times if it is because the dungeon masters and players of the 80’s and 90’s are now having children and they want to relive those thrilling crawls of yesteryear. Even pixels, PIXELS, have been thrown back to their 80’s equivalents. This is astonishing in a world that has such reality games as Skyrim or Metro and Borderlands. 
Why are we going back to those underground memories of old? What lies there? Memory?

My dungeon crawls usually happened on Saturday mornings, starting at 9 am and ending about twelve hours later. Or in the school cafeteria, or the back of Lab class (the dissected frog was our dragon). Even to this day graph paper is a comfort, a dungeon map is a way of organizing my universe- am I am OSR-OCD? 

I am happy for this. Our children are descending into our dungeons, fighting our monsters, reliving our legends into a new age. Our monster manuals are no longer dusty, babies are teething on oversized D20’s and Nethack has a whole new generation of divers and warriors to plunder. 

It is a great thing to hear about these blogs, forums and posts about the next generation growing bright eyed and bushy tailed in the stank, soot and bile of an old-fashioned dungeon crawl. Like fathers like sons I guess, and no character sheet shall ever go dusty. 

Wednesday, March 18, 2015

Write Up- Rogue of Changes



The floor rushed up, but pain meant life. Murk landed on his feet but a metallic taste hit is palate with equal force. He knew he was poisoned. Sweating, he watched the hall moving off to the north. Illuminated a sharp orange, morning stars hung at ten paces apart, shedding the light on the cobblestone walls. The shadows stretched outward, moving unlike the fire. Murkstav quickly took a hold of his sword, eyeing the two bandits at the end of the hall; where the passage opened to a entrance at the top of wide steps. Once again the taste of metal, seemingly green even, flooded his palate. 

“We always have damned company, Silio” the one on the left in dark robes mentioned turning as Murkstav moved north to confront them. 

“Oh and this one seems quite intent,” the other said, dressed in leather and cape. 

Murkstav did not respond. Never respond to an enemy, he thought simply meeting the sword of the caped one, taking the deep breath away from him, but giving him just enough time to pull out his obsidian dagger. 

But something was wrong, really wrong, the caped one began to infer, wave, evoke and use the prefixes of a conjuring. Blast, a conjurer, by the time one enemy was dead, there came another two. The dungeoneer knew he had to make this fast. That metallic taste drove him, and things were beginning to get fuzzy.

The conjuring continued. Murkstav felt and heard a wind at the corner of his vision. Something was definitely coming. The bandit sliced downward, Murkstav blocked and slashed his wrist with the obsidian. The man reeled, an amateur, and the dungeoneer shoved his sword in a space in the leather armor. His torso slid off the blade as Murk kicked. 

Turning, the whisp slashed at him. Murk slid and pushed his way to the conjuror, knowing well it was the source of the summoning. Not expecting the attack, the summoner fell forward. Murk kicked with his heels and struck upward with the hilt of his sword and cut the man’s thigh. Going down, Murk impaled his dagger in his neck. Exhaling the metal taste, he knew he had to do something about that taste. 

“At least this one’s dead so…” he whispered to himself. 

Yet the whisp still churned in the air, still mixed with the lights and screeched for his blood. 

Who indeed was conjuring who?


Monday, March 2, 2015

(Re) Purpose

Either life or circumstance or just the smell of the subterranean, I got the bug again. Returning here to this rare place to write of things, treasures and monsters under the realms. The main them of this blog is a dungeon crawl as story. But this time it is going to be a bit different. Now it is a story fueled by the thrill, rolling and role-ing of a traditional pen and paper dungeon game. 

People say there is a reason why dungeon crawls do not make it into stories. But nothing in my experience inspired me more than rolling a dice and seeing how the character's life changes from moment to moment. It is a door, a lock, the trigger of a trap, or the growl of something that is not at all human that conjures archetypal ideas. Well, at least in my brain. 

Consider this as a journal of that purpose. Now I have more of a solid methodology to this strange craving of madness. 

NOTE: Nothing gets in the way of the writing, nothing. When confronted with any of these rules, or any of the rules of an RPG and/or oracle I will choose the write, the creative flow of the words destroys any and all rules and numbers. RPG is to be used as an AID not to replace writing.  

Thus next up, methodology, what the hell am I doing?