Monday, December 23, 2013

Scrawl- A Solo Gaming Crawl 1

Scrawl- A Solo Gaming Crawl 1


I have been craving this for so long, inspired by +john yorio and his amazing ever-expanding dungeon and Mark incredible GM emulator, RPGsolo.com; I decided to run a massive craving I have had for the past few days, oddly since I got on vacation. 


The various colors are the results generated by rpgsolo.com, followed by the muses and actions of your humble player. I will try to post the adventures herein. Once again my hats off to John and Mark!

The Clearing
Here is another saga, using our engine and USR playing system Rather than playing 3 characters or just using one. I played 'a party' and each attribute became a person.

I also used the Five Room Dungeon which is...

Room 1: Entrance And Guardian
Room 2: Puzzle Or Roleplaying Challenge
Room 3: Red Herring
Room 4: Climax, Big Battle Or Conflict
Room 5: Plot Twist

Here is the party....

D'ang Dwarf D8 (weakened) Hp 1
Axe +2

Melan, Elf d6 Powerful Hp 6
Elvenly things. +2
Sword +1

M-U D4 Medium hp 3
Saving spells +2
Reusable Snare potion +2

Party Total 10,7

Wolves d6
Hit points 1

Werewolf morphed d8
HP 7, 3

Gloomy clearing.

The fog of the morning has lifted and the adventurers three, with D'ang wounded, move into a gloomy clearing, shattered tombstones are about. In the mist a pack of wild wolves smell the wounded veteran and move in.

The wolves are a modest d6 with HP of

1 = 1[d6]

The elf sees the wolf from afar and attacks, shooting his longbow...

6 = 6[d6]

wolf evades with a

1 = 1[d6]

5 points of damage wolf goes DOWN!

WARF askes for healing the dwarf, Malcana responds. Severity of wounds are 5, she will roll got to

3 = 1[d4]+2

She cannot heal. Let see if Melan can spot something that they could use, perhaps a tomb?

4 = 4[d6]

He spots a tomb, is it trapped? NO DOUBT...

(Sure Thing | 9[d10]) Yes.

Trap?

Werewolf.

I like it!

Cheap quill and ink.

Forget the trap. Melan with Mitra helping move D'ang to the pit of a forgotten tomb, but alas there is something in there that is worse, quite worse. There was a reason why there was so many things out there, why there were so many wolves- In the lair is a WEREWOLF of a D8!

7 = 7[d8]

The thing growls from beneath, D'ang grabs his fiery axe is it magical?

(Very Likely | 3[d10]) No.

No it is just a big damn axe. He raises it and Mitra casts in surprise...what kind of spell?

Ancient lore.

Dagger.

Magic dagger of ancient lore YES! Spilling from her hands, a deadly intent it goes against the werewolf's hide. Very likely that it is protected...

(Very Likely | 4[d10]) No.

No it is not perhaps it was in mid morf. Lets roll!

8 = 8[d8]

and her...d4+2

3 = 1[d4]+2

She does not cast and the thing attacks D'ang...

3 = 3[d8]

5 = 5[d8]

He counters the things bite and Melan, the distance too short for his arrow moves in with a elfish short sword...

6 = 4[d6]+2

vs. defend...

8 = 8

2 = 2[d8]

Werewolf -4, he is at a solid 3, damn that elf is a badass! Moves and the wolf, pissed and snaps with an arm...

2 = 2[d8]

and the elf, quick on his feet, defends by springing back...

6 = 6[d6]

Her is on fire and the dwarf comes in, huffing...

5 = 5[d8]

and the wolf

8 = 8[d8]

nah he is out, he misses, Werewolf attacks, but who???

2 = 2[d3]

Attacks Melan with a bite

6 = 6[d8]

3 = 1[d6]+2

D'ang he screams and I got to get Mitra into this let her loose with a...

Set snares.

Very high quality potion.

Mitra throws a snare potion, a bottle breaking and letting loose a whole bunch of ugly is there a plus on that?

(Sure Thing | 10[d10]) Yesand...

not only is there a plus but it is reusable!

2 = 2[d3]

She throws the bomb

3 = 1[d4]+2

Thing defends will he move??? ye gods I hope not!

6 = 6[d6]

Nah he moves out of the way, the things rasping and colliding moving and thrashing.

But all to not... He snaps at the elf again

5 = 5[d6]

Elf defends

5 = 3[d6]+2

Defender wins! he slashes with that great sword of his.

6 = 3[d6]+3

thing defends

4 = 4[d6]

Werewolf DIIIIIES by the blade of Melan!

4 = 4[d6]

Does the werewolf have anything useful, perhaps using the tomb as a shelter or something, I would say it is very likely!

(Very Likely | 10[d10]) Yesand...

Exquisite ancient artifact.

The werewolf not only had loot at the entrance, furs to keep warm but he has an exquisite ancient artifact. an..

Flail.

Reading lips.

In the underbrush of hams and lovely things there is the wonder of a forgotten flail which can read lips, you can spot things ahead, it hears by movement and will vibrate if something or someone is ahead.

D'ang claims it thankfully, "At least somethin' has got to come out of this damn place..."

He is happy with the healing pots found, he gorges them, it is likely they will work

(Likely | 1[d10]) Noand...

No, he gobbles it down before Melan can stop him and is, yep, poisoned, and at one HP the dwarf is far worse.

Let us put down what caused D'ang dilemma, his falling into such serious damage.

Magic.

Overindulge.

Common criminal.

"After a drunken night with lots of ale, Melan and Mitra annoyed at him, D'ang spilled out into the street, his coffers dangling from his pockets spilling newly found gold and a common criminal goes to come at him, rob him. Magic is used perhaps a magical dagger of some sort and he is fallen. What was the reason for them going to the graveyard?

Allies.

It was in the way of them finding Gnish the healer on the dark side of a swamp.



1 comment:

  1. This worked well, I was thrilled, just need to work on a system on 'punishing' the character that gets hit, in a way like Risus. If the werewolf started with D8, he gets hit a few times, should he still be at a D8? or go down to D6?

    Ponder, ponder

    ReplyDelete