For combat, I have combined four elements that shined in my experience with solo role-playing.
NOTE:
Nothing gets in the way of the writing, nothing. When confronted with
any of these rules, or any of the rules of an RPG and/or oracle I will
choose the write, the creative flow of the words destroys any and all
rules and numbers. RPG is to be used as an AID not to replace writing.
1. The
incredible GM Emulator at RPGsolo.com. This is my solo rp desk, and
many times my writing desk for that matter. Most, most if not all
sessions, will happen on this site. I will use primarily the Mythic
buttons but the muse can point me to any button at all. Of
particular interest is the Random Dungeon generation. I plan to use
those custom buttons and perhaps other random dungeon generators or
simply a word.
2. The
descriptive rather than mathematical focus of FUDGE RPG's attributes,
traits and/or characteristics. These I will use to describe my character
and use him against others. He will begin with one great, two goods,
three fairs and four so-so. Anything beyond that becomes mediocre or
abysmal. For every plus I must provide a reason for him being at that
level. This is the scale I plan to use:
Superb Sure Thing +4
Great Very Likely +3
Good Likely +2
Fair Slightly Likely +1
So-So +0 50/50
Poor Slightly Unlikely -1
Mediocre Unlikely -2
Terrible Very Unlikely -3
Abysmal Almost Impossible -4
3.
You will note beside the fudge-like descriptions are the Mythic
descriptions. I will use those buttons on RPGsolo.com to match how my
hero is performing. For example, if I ask “How does he make out in
combat, I would follow the following procedure. He is a great
dungeon-fighter (and I have three reasons for that) if he is up against a
fair orc, I would hit the Good ‘likely’ button. If he is up against two
or three, I think it would be so so if not slightly unlikely.
4. This will give me Yes, and- Yes- No- or No, but. Here is where the inspiration begins.
5.
No inspiration I give myself license to hit a button on rpgsolo.com,
use a story image, grab a rune, grab a card, look out beyond the window
until something grabs me. Again, RPG as fuel for writing, not visa
versa!
6.
I have not crossed the bridge of hit points or magic saves or anything
of that nature. Why? Quite frankly it seems to get in the way of the
writing. But if things change I will let me patient readers know.
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