Either life or circumstance or just the smell of the subterranean, I got the bug again. Returning here to this rare place to write of things, treasures and monsters under the realms. The main them of this blog is a dungeon crawl as story. But this time it is going to be a bit different. Now it is a story fueled by the thrill, rolling and role-ing of a traditional pen and paper dungeon game.
People say there is a reason why dungeon crawls do not make it into stories. But nothing in my experience inspired me more than rolling a dice and seeing how the character's life changes from moment to moment. It is a door, a lock, the trigger of a trap, or the growl of something that is not at all human that conjures archetypal ideas. Well, at least in my brain.
Consider this as a journal of that purpose. Now I have more of a solid methodology to this strange craving of madness.
NOTE: Nothing gets in the way of the writing, nothing. When confronted with any of these rules, or any of the rules of an RPG and/or oracle I will choose the write, the creative flow of the words destroys any and all rules and numbers. RPG is to be used as an AID not to replace writing.
NOTE: Nothing gets in the way of the writing, nothing. When confronted with any of these rules, or any of the rules of an RPG and/or oracle I will choose the write, the creative flow of the words destroys any and all rules and numbers. RPG is to be used as an AID not to replace writing.
Thus next up, methodology, what the hell am I doing?
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