Originally
I wanted to take a band of adventurers into the dungeon. With the help
of +John Yorio, I had thought to make the party as character,
illustrated in his blog, Then a strong craving for rogue-likes, games
like Nethack, DCSS and Tales of Maj'Eyal hit me hard. I realized that I
did not need, a band of characters, I just needed one. Perhaps one that
mistakenly goes into the dungeon alone- and may regret it later!
Just like in a rogue-like.
So here is the "Character Sheet" for my professional dungeoneer.
MURKSTAV
+2 Great Dungeon fighter-
raised in catacombs, knows the dangers. Swords
odd jobs to get things about Rivermoon. particularly closed quarter fighting
+1 Good Thief: Locks and moving in shadows.
orphan/street rat trope.
+1 Good Archer
For his type death from afar is always better.
0 Fair … Leave this to the adventure.
Perhaps Alchemy, craftmanship, Lore
+2 Great Dungeon fighter-
raised in catacombs, knows the dangers. Swords
odd jobs to get things about Rivermoon. particularly closed quarter fighting
+1 Good Thief: Locks and moving in shadows.
orphan/street rat trope.
+1 Good Archer
For his type death from afar is always better.
0 Fair … Leave this to the adventure.
Perhaps Alchemy, craftmanship, Lore
If
he tries things outside of this parameter it goes down to Poor which I
tend to think is more than just simply 'slightly unlikely' perhaps
unlucky?
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